//==============================================================================
// Beserker_anim.txt
//==============================================================================

import shield_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define Sword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Iron
         }
      }
  }
}

//==============================================================================
define Cape
{
   set hotspot
   {
      version
      {
			Visual Attachments A Cape
			 replacetexture attachments a cape/cavalry n heavy cavalry cape
      }
   }
}

//==============================================================================
define Head
{
   TechLogic none/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry C Myth Hunter Head Copper
      }
   }
   set hotspot
   {
      version
      {
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Pikeman Head Bronze
      }
   }
   set hotspot
   {
      version
      {
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry C Myth Hunter Head
      }
   }
}

//==============================================================================

anim Bored
{
   SetSelector
   {
		SetSelector 
		{
TechLogic none/Heavy Infantry/Champion Infantry
				set hotspot
				{
					version
					{
				Visual Infantry N Bondi_boredA
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect backchest cape hotspot
				ReplaceTexture infantry g hoplite standard/Infantry N Heavy Copper
				}
			}
				set hotspot
				{
					version
					{
				Visual Infantry N Bondi_boredA
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect backchest cape hotspot
				ReplaceTexture infantry g hoplite standard/Infantry N Heavy Bronze
				}
			}
				set hotspot
				{
					version
					{
				Visual Infantry N Bondi_boredA
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect backchest cape hotspot
				ReplaceTexture infantry g hoplite standard/Infantry N Heavy Iron
				}
			}
   	}
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
		SetSelector 
		{
TechLogic none/Heavy Infantry/Champion Infantry
				set hotspot
				{
					version
					{
				Visual Infantry N Bondi_IdleA
				ReplaceTexture Infantry G Hoplite Standard/Infantry N Heavy Copper
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect backchest cape hotspot
				}
			}
				set hotspot
				{
					version
					{
				Visual Infantry N Bondi_IdleA
				ReplaceTexture Infantry G Hoplite Standard/Infantry N Heavy Bronze
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect backchest cape hotspot
				}
			}
				set hotspot
				{
					version
					{
				Visual Infantry N Bondi_IdleA
				ReplaceTexture Infantry G Hoplite Standard/Infantry N Heavy Iron
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect backchest cape hotspot
				}
			}
   	}
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
		SetSelector 
		{
TechLogic none/Heavy Infantry/Champion Infantry
				set hotspot
				{
					version
					{
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Heavy Copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				}
			}
				set hotspot
				{
					version
					{
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Heavy Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				}
			}
				set hotspot
				{
					version
					{
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Heavy Iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				}
			}
   	}
   }
}
//==============================================================================

anim Attack
{
	SetSelector 
   {
TechLogic none/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Heavy Copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Heavy Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				connect RightHand sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Heavy Iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				}
			}
		}
	}
}

//==============================================================================

anim Death
{
	SetSelector 
   {
TechLogic none/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
				Visual Infantry G Hypaspist_DeathA
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot
                                ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				ReplaceTexture infantry g hypaspist standard/infantry N Heavy Copper
                                Connect TopOfHead Blood hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry G Hypaspist_DeathA
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot
                                ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				ReplaceTexture infantry g hypaspist standard/infantry g footcomp standard
                                Connect TopOfHead Blood hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry G Hypaspist_DeathA
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot
                                ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				ReplaceTexture infantry g hypaspist standard/infantry g footcomp standard
                                Connect TopOfHead Blood hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				ReplaceTexture infantry g hypaspist standard/infantry N Heavy Copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				ReplaceTexture infantry g hypaspist standard/infantry N Heavy Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				connect RightHand Sword hotspot
				connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				ReplaceTexture infantry g hypaspist standard/infantry N Heavy Iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
      }
   }
}

//==============================================================================

anim build
{      
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Heavy Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				//connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Heavy Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				//connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Heavy Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				//connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim repair
{      
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Heavy Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				//connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Heavy Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				//connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Heavy Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				//connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim heal
{      
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Heavy Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				//connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Heavy Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				//connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Heavy Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				//connect Smokepoint sword Hotspot
         }
      }
   }      
}